Безумный проект 2 игра

You sneak around the back of the military complex, pistol silenced, clinging to the concrete wall and approaching the blast door. Your squadmate plants the charge: an electronic lock interference device. A moment later the door sparks and slides open, and the both of you advance into the dark interior.

They don"t see you coming. Not because you caught them off guard - they were expecting your attack - but because your second charge goes off, and the installation loses power just as you unload your magazine on the unsuspecting enemy Agents. Good thing you brought your infrared goggles. The badguys...they were not so well-prepared.

Somewhere else in the world, a ragtag band of unwashed civilians huddle together for warmth over a small campfire, their tents and vehicles blotted with mud and riddled with rust and decay. The world has ended, and they are all that"s left.

That is, if you don"t include the swarm of zombies crawling out from the darkness. Maybe a campfire was not such a great plan. The ones who make it will remember the ones who died for this invaluable lesson.

Back in the headquarters of the Nexus Core, you step out into the arena, your trusty weapon in hand. You crafted it yourself from parts and would stake your life on its reliability. In fact, in twenty seconds you"ll have no choice. Your superiors are unleashing a battalion of trained killers on you, a few at a time. Your mission is to survive. To learn. To become a better soldier. The alarm sounds, and you cock back the slide of your piece.

You were born for this kind of Madness.

Michael "The" Swain: Programmer and team co-founder. Swain has been coding and designing Flash games for six years, and worked with the Unity 3D engine for the last year.
Matt "Krinkels" Jolly: Lead artist, 3D modeler, and team co-founder. Matt has over ten years of experience as an artist and Flash animator.
Sean "Cheshyre" Hodges: Musician and effects artist. Check out a sample of his mood-inducing techno work below.
Devin "Locknar" Martin: Dubstep Wizard. Check out some of his adrenaline-inducing electronic music below.

We are hoping to surpass our base goal and enlist the help of the mega-talented 3D animator and modeler Jose Ortiz. Here"s a sample of Jose"s work, plus (and why Project Nexus 2 would be THAT MUCH BETTER with him on board)!

Jose "Mindchamber" Ortiz"s rendition of Mag Hank

Check out a few of his rotatable 3D models below:

Sean "Cheshyre" Hodges has been single-handedly producing the music of the Madness universe since 2003. Naturally, he"s coming with us until the end.

Devin "Locknar" Martin is new to the Madness scene. In 2012 he donated music to Project Nexus 1 as a fan of the series. His contribution was such a hit with Madness fans that we"ve taken him on to help diversify the project.

The last six months of development have been paid for out-of-pocket. That means we"ve slowly emptied our bank accounts while we developed the framework for Project Nexus 2. However, there"s still much to do! And we want to do it the right way .

This Kickstarter is how we"re going to be able to work full-time on this game without having to take commissioned work to support ourselves. It"s how we overcome all of the delays involved in stopping production because of day jobs and monetary obligations. By donating, you"re not just funding the game; you"re actually helping to free its creators from the kinds of distractions that would definitely hurt the final product!

Every dollar has been accounted for, from the upgrades our computers need to properly build this game, to promotional cards and space at conventions. We have licenses we need to buy for the software to make this game, the fees charged by Kickstarter and Amazon for every donation, and Uncle Sam taking his cut. Most importantly, we gotta eat! Looks like it"s ramen noodles and tap water for us for the next few months.

THE CAST

Team Madness wants to make your support worth it! YOU are the reason this game has a chance at life. Let us do something for you in return.

If you have any questions on the rewards we"re offering, send us a message and we"ll explain anything you like in full detail. It"s no problem!

To all of our backers: you"re bringing attention to our game just by being here and making even the minimum pledge. Thank you for helping to bring our game into the world!

The full version of the game. When it is complete, you"ll receive a key to redeem for your DRM-free copy of the game, including all final content and game modes assured by our Stretch Goals, as well as beta and early access!

A handful of buttons and stickers featuring Madness Combat and Project Nexus 2 artwork, splash images, and so forth. We can"t wait to go crazy with zany sticker and button art for you guys after the campaign is over!

The complete Madness: Project Nexus 2 soundtrack in digital format, featuring music by long-time Madness series composer Sean "Cheshyre" Hodges, as well as newcomer Devin Martin, the caesar of Dubstep. We"re lucky to have them on board, and even luckier to be able to share the game"s music with our backers!

A calligraphed letter from Krinkels and Swain, right to your doorstep. There will be no mass printing or generic thank-you notes here - every letter will be a unique, handwritten message on high-quality stationary, made to look gritty like it"s survived more than one gunfight. Who knows, maybe pirates got hold of it or something? We"ll let you make that judgment call.

Concerned that we might not have that one sword you saw in that one movie that one time? Think your Arena Mode character would be incomplete without that one haircut that one dude has in that one manga? Hoping you"ll get to theme a gang of dudes that you just can"t WAIT to punch in the face? Backers who receive this reward get to dictate an exact thing they"d like to see in the game...and we"ll make it happen. Y"know, within reason.

The Madness Combat Series DVD. In an effort to stay CUTTING EDGE, backers who receive this reward will have in their hands the VERY LATEST in VIDEO ENTERTAINMENT VIOLENCE for their VIEWING PLEASURE. Contains all Madness Combat episodes and non-canon cartoons to date as well as some extras, and maybe even a preview of Krinkels" next Madness episode...!

Super duper high quality print of Project Nexus artwork, created by Krinkels himself for our awesome backers. Exactly which print you get will be randomly decided, but Krinkels and/or Swain will write you a personalized thank-you of your choice on your gift.

Your very own cheat code! Not only do you get to tell us what it does, but you will be the only person to receive instructions on how to unlock it. None of that "insert cheat code" prompt nonsense here! We"re talking a good old-fashioned Up-Down-Up-Down kind of cheat, like our grandfathers used to use. The kind of cheat code America was founded on. Once you"ve got your code, it"s up to you to decide if anyone else but you ever knows about it, you little hacker you.

Your name, handle, likeness, or message of choice sprayed by Nevada"s hooligans on a wall somewhere in the Madness world. This is your chance to literally leave your mark on the game. If you"re artistic, we"ll let you take the reigns and provide us with a piece of art (to our specifications). Otherwise, describe it for us and we"ll handle the grunt work.

Call us up on Skype! We wish we could have face time with every single fan, supporter, and enthusiast, but we"re limited to offering this gift to high-end backers. We"ll arrange a time that both of us (Krinkels and Swain) can meet with you that fits with your schedule, and we"ll talk shop with you about the game, the biz, the cartoon series, or whatever tickles your fancy. Because we"re fulfilling this reward before development ends, you can freely express your expectations for the game to us, and maybe even help to direct and advise us on the parts that interest you most.

One of our exclusive rewards: Swain will cook you a delicious gourmet dinner of your choice while you play video games with Krinkels and hang out at our home office in Philadelphia, PA. We won"t be able to cover your travel and lodging expenses, but we"ll keep you fed and happy while you"re in our company. We"ll discuss with you a time that works best with your schedule to redeem your reward, which could be during or after Project Nexus 2 development. THAT MEANS you"ll get to see the game in action before it"s done, OR see the new free content we"ll be working on after the final game has been launched.

We want to extend an invitation to our Savior Backers to come join Team Madness in Philadelphia, PA, where we"ll host you for a two-day party celebrating the release of Madness: Project Nexus 2! Although you"ll have to make your own travel and lodging accommodations, we"ll take care of the rest. Who knows, you may just bump into Newgrounds founder and mastermind behind Castle Crashers, Tom Fulp , or internet funnyboys William Stamper and Chris O"Neill , while you"re there. Philadelphia is a small town, and we"re a tightly knit bunch. Why don"t you come be a part of that with us?

The amount we"re asking for will guarantee Project Nexus 2 gets made, but let"s face it: that"s the minimum we require to make the game at its most basic state. Yet, it could become so much more than that if we receive even more backing! At zero additional cost to supporters, Project Nexus 2 could be released with a number of new game modes and features that we otherwise would not have the time or resources to include.

That means the copy(s) of the game you receive will have that much more content if our Kickstarter does very well!

Risks and challenges

Thank you for stopping to learn about Project Nexus 2! No matter the outcome, we have devoted our lives to producing this game. Without your help, it may take years.

But WITH IT, we will be an unstoppable gaming force...and it"s all thanks to you!

Learn about accountability on Kickstarter

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    EARLY BIRD BACKER!

    Yer gonna receive a copy of Madness: Project Nexus 2 at a lower-than-retail cost, and early access to the beta. Thanks for jumping on board right from the start!

    Estimated delivery Jan 2015

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    Along with your copy of Madness: Project Nexus 2, you"ll receive a fun little stack of Madness stickers and buttons to commemorate your pledge. Krinkels and Swain will also be thanking you by name in a thank-you tweet at the end of the campaign, and your name or call sign will show up in the game"s credits. GO YOU!

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    We"re sending you four copies of the game along with the benefits of all lower tiers. Now you and three friends can mutually enjoy the game...and if our stretch goals are reached, that could even mean multiplayer Co-Op and Versus action! UH OHHH
    (Note: This limited reward contains four copies of the game only!)

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    Your copy of the game, your stickers n" buttons, your name in the credits, and Krinkels + Swain will thank you by name with a sultry voice in a YouTube video once the campaign is over. We will never forget you for this.

    80 backers

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    Madness Project Nexus 2 - игра, которая заставит всех фанатов хороших стрелялок с элементами экшена просто пищать от восторга. В этой части геймера ожидает еще больше различных персонажей, огромный ассортимент оружия и многое другое. Но, самое главное - это нереальная атмосфера, созданная с помощью динамики, качественной графики и разных приятных мелочей.

    Создатели очень ответственно подошли к выпуску второй части игры Безумие: Проект Нексус, поскольку первая уже успела возыметь успех у игроков по всему миру. В принципе, в этом нет ничего удивительного, поскольку эта стрелялка действительно объединила в себе все самое лучшее: быстрое развитие событий, крутые пушки, довольно сложный сюжет.

    Кстати, доступен режим драки с помощью различных холодных орудий, так что геймеру предстоит отбиваться от толп противников не только пистолетом. Естественно, все это - огромные плюсы в копилку как первой, так и второй части. Если же говорить о других сторонах данного проекта, то стоит отметить его невероятно качественную реализацию. Стоит взглянуть на одного только главного персонажа, чтобы понять, что на игру было затрачено много времени, сил и фантазии.

    Особенности

    Безумие: проект нексус - это игра, в которой существует собственная вселенная, отличная от других. На самом деле, в век технологического развития такое встречается крайне редко, поскольку каждый разработчик пытается что-то "подсмотреть" у другого, чтобы впоследствии внести это в свой проект. Но эта стрелялка явно не списана с копирки, она вызывает у геймера действительно новые, сильные эмоции, которые возникают хотя бы из-за необыкновенной атмосферы. Из-за всего этого играть становится намного интереснее. Кстати, учитывая сложность и увлекательность некоторых миссий, вторую часть точно следует рекомендовать даже тем, кто не знаком с первой. Эта игра, несмотря на то, что она содержит некое продолжение оригинальной истории, является полностью самостоятельным проектом. Как минимум, для прохождения всех миссий совершенно не обязательно знать, что было в предыдущей версии этой стрелялки, хотя с помощью таких познаний можно понять некоторые отсылки.

    Если говорить об особенностях, то стоит также отметить персонажей - все они являются стикменами, или кем-то очень похожим, но при этом их образы не лишены индивидуальности. Совершенно новая рисовка позволяет выдвинуть эту игру на высокий уровень не только в различных топах, но и среди конкретной аудитории геймеров.

    Те, кто любят наслаждаться игровым процессом, точно полюбят вторую версию всей душой. Несмотря на все плюсы первой части, в эту добавлено множество новых, приятных деталей, которые явно делают ее лучше, так что данную игру стоит пройти хотя бы один раз.

    «Безумие Проект Нексус» - игра-стрелялка, где вы должны бросить вызов самому себе, доказав, что умеете правильно распоряжаться теми ресурсами, которыми владеете.
    Принимая решения, обращайте внимание на то оружие, которое сейчас находится в руках, исследуйте окружающую среду и изучайте навигацию.
    У игрока будет выбор из большого количества разнообразного оружия, с чьей помощью придется предотвратить насилие и пролитие крови.
    Перемещаясь через комнаты, расправляйтесь с врагами, оказавшиеся на пути. Разработайте тактику, способную привести к победе и выполнить основную миссию.
    Сможете ли пережить орды вооруженных агентов, ассасинов, размахивающих мечом и тех врагов, что запросто способны отбивать пули?
    Достаточно ли храбры, чтобы расправиться с зомби и пережить голод, лишения и сам апокалипсис? Возьмите свое надежное оружие и узнайте.

    Как играть?

    В игре присутствует несколько режимов.
    В режиме истории необходимо проникать на охраняемые объекты и сражаться с врагами такими как гигантские бандиты-людоеды, с бронированными агентами, превышающими вас размером в два раза и другими негодяями.
    Режим арены включает в себя создание персонажа с нуля, у него прокачивайте уровни навыков, сделайте из него универсального воина, способного противостоять волнам врагов. Сконструируйте собственное оружие и снабдите его новейшими технологиями, дающими преимущество над противниками.
    В режиме выживания создайте группу выживших, выбрав участникам особый набор навыков. Каждый из персонажей будет по-своему уникален, и необходимо сделать так, чтобы ни один из них не подвергся безумию и смог успешно пережить ночь в месте, где бродят зараженные зомби.
    Подбирайте материалы, вооружайте свою команду до зубов, потому что есть более опасные вещи, чем бандиты и мозгоеды.

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